HP-25 ARTILLERY vs HP GAME
This game pits you against the HP using artillery pieces. You start off a random distance away from the HP and you take turns firing round at each other until you blow the other player up. Warning, the HP is a sore loser and will improve his bracketing if it loses a round.

Game Play:

1) The range is displayed on the screen, press R/S

2) Input your angle of elevation at the 0.00 prompt
   Press R/S

3) Your distance from the target is flashed

4) The HP takes its turn and its distance from you
   is flashed.

5) Repeat steps 2-4 adjusting your elevation until
   target destroyed.
	0.0000000  - HP was destroyed
       -5.5555555  - You were destroyed

6) Press R/S to play again.

----------------------------------------------------------

Register INIT

.302937 	Sto 0  ;random seed between 0 and 1
1000		Sto 1  ;used to adjust random range
4000		Sto 3  ;used to adjust random range
.001		Sto 5  ;used to adjust HP's bracketing
.01      	Sto 6  ;intial HP bracketing guess
-5.5555555	Sto 7  ;You are destroyed

Note:   For the 32sII programmable calculator if you press
	Sto 1, for example it will show as Sto W.  If your
        calcuator does not support 27 registers, then assign
	the appropriate register "labels".

	Also the 32sII requires the use of Alpha Labels
	instead of a statement number.  ie: Gto 1 would
	be replaced with Gto A.

------------------------------------------------------------	
Listing:

(Label A) - INIT
1	f FIX 2		;32sII = LftSHFT DISP FIX 2
2	Rcl 0		;random seed
3	sin-1		;arcsin	
4	frac		;fractional part
5	Sto 0		;update for next call
6	Rcl 1		;min range
7	x		;0-999.99
8	Rcl 1		;min range
9	+		;1000-1999.99 random range
10	Sto 2		;range between cannons
11	R/S		;Display the range
12	Rcl 2		;range
13	Rcl 6		;HP bracketing guess
14	x
15	Sto 4		;HP's elevation guess

(Label B) - Player Fire 
16	0
17	R/S		;Display 0.00 enter your elevation
18	Gto 21 (Label D)

(Label C) - HP Fire
19	Rcl 7		;-5.5555555,in case HP nails you
20	Rcl 4		;HP's elevation guess

(Label D) - Compute round's flight
21	Enter
22	sin		;sin(angle)
23	x<>y		;swap x and y on stack
24	cos		;cos(angle)
25	Rcl 3		;4000  
26	x		;4000*cos(angle) 
27	x		;4000*sin(angle)*cos(angle)
28	Rcl 2		;range
29	-
30	pause   	;flash the distance to target
31	int		;just use the integer part for collision
32	x =/= 0?	;is x not equal to zero?
33	Gto 42 (Label E)
34	f FIX 7		;someone got hit, < +/-1.0
35	x<>y		;swap x and y on stack
36	R/S		;show who got hit
37	x =/= 0?   	;if -5.5555555 then HP won
38	Gto 1 (Label A)
39	Rcl 5		;.001 constant
40	Sto+6		;update HP's AI for bracketing
41	Gto 1 (Label A)

(Label E) - Fire control
42	x<>y		;swap x and y on stack
43	x = 0?		;did the player fire?
44	Gto 19 (Label C)	;yes, HP's turn now
45	LastX		;recall HP's distance to target
46	Rcl 6		;HP's bracketing
47	x
48	Sto-4		;update HP's next elevation guess
49	Gto 16 (Label B)	;player's turn


PLEASE CLOSE THIS WINDOW TO RETURN TO THE LIST OF HP-25 GAMES
If you have any questions, please feel free to E-mail them to me using the address shown at the top of this page. -SAB
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